Co je noveho v patchi 1.04 CZ zitra

GAME

ADDED

  • Added: New Steam Experimental apps
  • Added: KA-74 with attachments
  • Added: KA-101 with attachments
  • Added: P1-87-L Scope
  • Added: 5.45x39mm ammunition
  • Added: 5.45x39mm tracer ammunition
  • Added: Overlay icons to differentiate ammo variants
  • Added: Music in main menu
  • Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
  • Added: Magazine auto refill by holding ‚R‘
  • Added: Throwing (hold ‚G‘ to activate throwing stance)
  • Added: Grenades (EGD-5, 6-M7, 1-M8, EGD-2, 8-M4 Flashbang)
  • Added: Grenades can be attached to selected vests
  • Added: Handheld Transceiver can be attached to Courier Bag
  • Added: Mod presentation in main menu (documentation)
  • Added: In-game hints and tutorials
  • Added: Vomit emote/gesture
  • Added: Mitigation of so called server hopping on public hives (when player changes the server, hopping spawn point is used instead of last log off position)
  • Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
  • Added: Fever now causes water loss
  • Added: Epinephrine restores stamina to max value
  • Added: Codeine Pills mitigate injured state for limited time
  • Added: Morphine suppresses injured state for limited time
  • Added: Charcoal Tablets can eliminate Salmonella bacteria
  • Added: Shoes gradually wear off while using
  • Added: Check Pulse action now display blood pressure and pulse type if irregular
  • Added: Infected can be spawned with head gear, vests and backpacks
  • Added: Positional rain sounds for Coal Plant
  • Added: Character sounds for male wearing gag
  • Added: Flare effect around Road Flare

FIXED

  • Fixed: Inventory was closed if another player performed restrain action (T140237)
  • Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
  • Fixed: AI herds were not releasing the territory after last member of the herd has died (could prevent AI herds from re-spawning on smaller terrains with lower number of territories)
  • Fixed: Incorrect visual state of speedometer
  • Fixed: Character will not fold map while in prone and becomes stuck
  • Fixed: Liquid contents of Barrel do not persist upon server restart (T139791)
  • Fixed: Ruined weapons could twitch while trying to look through optics
  • Fixed: Character started to float in some sections of small rivers (T140952)
  • Fixed: Influenza did not cause blur effect
  • Fixed: Texture filtering option in graphics settings was not working correctly
  • Fixed: Many fixes and improvements to ChernarusPlus terrain
  • Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller
  • Fixed: Punching walls was emitting unsuitable bullet impact particles
  • Fixed: Spotlight had a hole where the reflector part should be
  • Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after server restart
  • Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
  • Fixed: Opening/Closing of car doors was missing sounds
  • Fixed: When character stamina was reduced by gear it did not replenish correctly (T139932)
  • Fixed: Action to eat pumpkin slices was missing (T139428)
  • Fixed: Missing footsteps sound while strafing with heavy item in hands (T139604)
  • Fixed: Incorrect item weight upon adding attachments on specific items (T139773)
  • Fixed: Gas Stations can be blown up again

TWEAKED

  • Tweaked: Headlights on cars now switch to left/right/center depending on attached headlight bulbs state
  • Tweaked: Cars now have functional rear lights
  • Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there during night
  • Tweaked: Player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
  • Tweaked: Connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
  • Tweaked: Player spawn logic for avoiding water surfaces
  • Tweaked: Gunshot sounds are audible up to 3.5 km
  • Tweaked: Vehicles HUD
  • Tweaked: Improved plaster and concrete impact particle effects
  • Tweaked: Bullet impact effects are scaled by impact force much more visibly now
  • Tweaked: Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
  • Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
  • Tweaked: Burning light sources now subtly flicker
  • Tweaked: Shadows from burning light sources subtly move
  • Tweaked: Smoke/Steam particles on weapons

SERVER

  • Added: -serverMod= server exe launch parameter for server-only mods
  • Added: Default Central Economy addon for ChernarusPlus (worlds_chernarusplus_ce.pbo)
  • Added: Possibility to override any file from Central Economy files in the mission folder
  • Added: Newer signature verification version now supported
  • Changed: verifySignatures= serverDZ.cfg parameter now properly verifies mod addons (equalModRequired is deprecated)
  • Changed: AI territories are defined in default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated)
  • Changed: Updated values and format of player spawn points (mandatory change, see cfgplayerspawnpoints.xml in dayzOffline.chernarusplus) – If you do not follow this change, new players on your server could spawn in the ocean!

MODDING

  • Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects
  • Added: New function GetHiddenSelectionsTextures()
  • Added: New function GetHiddenSelectionsMaterials()
  • Added: Private members are now moddable (documentation)
  • Added: ScriptedLightsBase -> SetFlickerSpeed(…), SetFlickerAmplitude(…), SetDancingShadowsMovementSpeed(…), SetDancingShadowsAmplitude() & their Get…() functions. See FireplaceLight.c for an example.
  • Added: Ability to define default Central Economy files (mission xml files) for any terrain (ceFiles parameter in world config class)
  • Changed: Number of constants moved to a class to allow their direct modding (stamina, environment, damage/wetness states…)
  • Changed: MakeDirectory() script function enabled
  • Changed: Removed script file writing limits
  • Changed: Lights on vehicles were refactored, only scripted lights are being used now.
  • Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item).
  • Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999)
  • Fixed: Character orientation when linked onto another entity
  • Fixed: Camera collision when player is attached on another entity
  • Fixed: Ladder command when player is attached on another entity
  • Fixed: Animated static physics after transformation change
  • Tweaked: Renamed method GetTesting() to GetCEApi()